Arvid Schneider Senior LookDev | Lighting TD

Human Skin with Arnold 5 and aiStandardSurface

Human Skin with Arnold 5 and aiStandardSurface

Hey everyone and welcome back! Lots of my subscribers are unhappy with the new shader iteration of Arnolds aiStandard shader. Most of the complaints are directed at the SubSurfaceScattering functionality of the shader. They were used to the 3 Layers which where a standard in…

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Arnold 5 – aiMixShader introduction

Arnold 5 – aiMixShader introduction

Welcome back to my page and thank you for checking out this new and exciting tutorial! In this video I will be showing you how to setup layered shaders using the Mix Shader Node. I will go over the attributes in the shader and show…

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Arnold 5 – aiStandardSurface Introduction

Arnold 5 – aiStandardSurface Introduction

Welcome back to my page and thank you for checking out this new and exciting tutorial! In this video I will be showing you a basic introduction to the new aiStandardSurface shader which ships with Maya. I will go over the attributes in the shader…

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Arnold 5 and upcoming tutorials

Arnold 5 and upcoming tutorials

Hello Ladys and Gents! As the majority already knows, Arnold 5 ( Arnold core version 5.0 and MtoA version 2.0) has been released with a lot of new features and improvements to the already great render engine. Please follow this link for an in depth…

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ILM Vancouver

ILM Vancouver

After being almost two months in Vancouver I found some time to write up my first impressions in general and about ILM. Vancouver The first thing which pops to my mind is Nature. If you like nature and being outdoors Vancouver is made for you. You…

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Vancouver – New Adventure

Vancouver – New Adventure

As some of you might now, my time in London has come to an end. I have enjoyed my two years in that very busy and never sleeping city, and worked for two companies MPC and Cinesite VFX. Though I really had a great time,…

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Showreel

Showreel

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The Surface Database – Now in the AppStore

The Surface Database – Now in the AppStore

To create the best looking shaders you need the most accurate values available. The Surface Database is intended for beginners and up to professionals who want to create realistic looking shaders and materials for private or commercial use. – With this Database you will be…

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New tutorial concept: Material Series

New tutorial concept: Material Series

I have started a new tutorial concept called Material Series. In that series I will reproduce real world shaders using procedural shading techniques to create a believable shaders. If you have any specific references which you want me to create a material tutorial for, please…

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[MtoA] – Realistic shader for glass

[MtoA] – Realistic shader for glass

Never get transparent objects to look right? Are they always too clean and look fake? Learn how to add smudges and more breakup to your renders

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