Archive for R&D

Human Skin with Arnold 5 and aiStandardSurface

Human Skin with Arnold 5 and aiStandardSurface

Hey everyone and welcome back! Lots of my subscribers are unhappy with the new shader iteration of Arnolds aiStandard shader. Most of the complaints are directed at the SubSurfaceScattering functionality of the shader. They were used to the 3 Layers which where a standard in…

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R&D with Arnold

R&D with Arnold

Some render tests I have done using arnold a while ago. I was testing the shaders from Anders Langlands, alStandard to see how it compares against the default aiShaders.  

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