Archive for Tutorial

New tutorial concept: Material Series

New tutorial concept: Material Series

I have started a new tutorial concept called Material Series. In that series I will reproduce real world shaders using procedural shading techniques to create a believable shaders. If you have any specific references which you want me to create a material tutorial for, please…

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[MtoA] – Realistic shader for glass

[MtoA] – Realistic shader for glass

Never get transparent objects to look right? Are they always too clean and look fake? Learn how to add smudges and more breakup to your renders

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[MtoA] – Proper Eyes learn how to do it

[MtoA] – Proper Eyes learn how to do it

Ever wondered how to shader realistic eyeballs? I will show you how to do it properly using professional tips and techniques

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[MtoA] – Create realistic edge breakup using curvature

[MtoA] – Create realistic edge breakup using curvature

Use curvature shaders to break up edges and surfaces to add more realistic details to your shaders.

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[MtoA] – The series continues…Skin shader, displacement and more

[MtoA] – The series continues…Skin shader, displacement and more

I have continued to work on the MtoA series for Maya 2017 using Arnold. Most of the videos show a practical approach on day to day problems in the rendering and lighting world. Also I present you with tips and tricks of my experience in…

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[MtoA] – The power of alShader and Utility nodes explained – Maya 2017

[MtoA] – The power of alShader and Utility nodes explained – Maya 2017

In this series of videos, you will learn the material basics of the aiStandard and the alSurface shader with the newly implemented Arnold renderer in Maya 2017. I will show you great tricks I am using on daily basis in feature film production.

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[DEV] – Swift with XCode and Firebase

[DEV] – Swift with XCode and Firebase

A short introduction into swift with xcode and alphabets firebase database backend. Playlist:

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Advanced Rayfire Shatter – 3dsMax, Maya and Vray

Advanced Rayfire Shatter – 3dsMax, Maya and Vray

Welcome to my upcoming Rayfire tutorial Series. This tutorial is the introduction of the course where you will get all the info concering the training course. It is separated in 5 Sections, Intro, Modeling, Animation, Simulation, Rendering. The first section is the introduction. The Tutorial…

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Render Passes – Vray to Nuke

Render Passes – Vray to Nuke

EXR FILE HERE: dropbox.com/sh/8es8qp38kjetu5g/Xd70cRlssr?m If you dont have DROPBOX install it here db.tt/AbUhK8y4 This Tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node…

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Rayfire 1.6 – Custom Fracture in 3DsMax

Rayfire 1.6 – Custom Fracture in 3DsMax

Welcome to this short introduction Tutorial about custom Rayfire shatter / fracture shapes in 3Ds Max. I will work in 3dsMax 2013 and the latest Rayfire demo version. This Tutorial is about creating your custom Rayfire Shatter shapes. It gives and indepth look how to…

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