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Human Skin with Arnold 5 and aiStandardSurface

Human Skin with Arnold 5 and aiStandardSurface

Hey everyone and welcome back! Lots of my subscribers are unhappy with the new shader iteration of Arnolds aiStandard shader. Most of the complaints are directed at the SubSurfaceScattering functionality of the shader. They were used to the 3 Layers which where a standard in…

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Arnold 5 and upcoming tutorials

Arnold 5 and upcoming tutorials

Hello Ladys and Gents! As the majority already knows, Arnold 5 ( Arnold core version 5.0 and MtoA version 2.0) has been released with a lot of new features and improvements to the already great render engine. Please follow this link for an in depth…

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ILM Vancouver

ILM Vancouver

After being almost two months in Vancouver I found some time to write up my first impressions in general and about ILM. Vancouver The first thing which pops to my mind is Nature. If you like nature and being outdoors Vancouver is made for you. You…

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Vancouver – New Adventure

Vancouver – New Adventure

As some of you might now, my time in London has come to an end. I have enjoyed my two years in that very busy and never sleeping city, and worked for two companies MPC and Cinesite VFX. Though I really had a great time,…

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The Surface Database – Now in the AppStore

The Surface Database – Now in the AppStore

To create the best looking shaders you need the most accurate values available. The Surface Database is intended for beginners and up to professionals who want to create realistic looking shaders and materials for private or commercial use. – With this Database you will be…

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New tutorial concept: Material Series

New tutorial concept: Material Series

I have started a new tutorial concept called Material Series. In that series I will reproduce real world shaders using procedural shading techniques to create a believable shaders. If you have any specific references which you want me to create a material tutorial for, please…

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[MtoA] – Realistic shader for glass

[MtoA] – Realistic shader for glass

Never get transparent objects to look right? Are they always too clean and look fake? Learn how to add smudges and more breakup to your renders

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[MtoA] – Proper Eyes learn how to do it

[MtoA] – Proper Eyes learn how to do it

Ever wondered how to shader realistic eyeballs? I will show you how to do it properly using professional tips and techniques

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[MtoA] – Create realistic edge breakup using curvature

[MtoA] – Create realistic edge breakup using curvature

Use curvature shaders to break up edges and surfaces to add more realistic details to your shaders.

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[MtoA] – The series continues…Skin shader, displacement and more

[MtoA] – The series continues…Skin shader, displacement and more

I have continued to work on the MtoA series for Maya 2017 using Arnold. Most of the videos show a practical approach on day to day problems in the rendering and lighting world. Also I present you with tips and tricks of my experience in…

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