This Tutorial is about setting up your render settings in VRay to get the most of its render passes system. It will show you how to uses the Extra Tex passes Node to create custom render layers, for instance an ambient occlusion pass built in the multichannel exr file.
Furthermore it will explain why passes are a must have in todays 3D and VFX (Visual Effects) scene.
In the second PART of this Tutorial you will be shown how to break up the multi channel exr file to its render passes and how to comp them back together to get your final full customizable rendered image.
The secong PART of this Tutorial will guide you through the actual compositing of the rendered passes. It shows you how to set up a simple Node tree for simple composting, and also a more advanced node tree for maximum customizability.
In the end you will be shown how the final rendered scene was set up, and what tricks and tips were used.
Thank you guys for watching!
SUBSCRIBE for your appreciation