Tag archive for Arnold

New tutorial concept: Material Series

New tutorial concept: Material Series

I have started a new tutorial concept called Material Series. In that series I will reproduce real world shaders using procedural shading techniques to create a believable shaders. If you have any specific references which you want me to create a material tutorial for, please…

Continue reading →

[MtoA] – Realistic shader for glass

[MtoA] – Realistic shader for glass

Never get transparent objects to look right? Are they always too clean and look fake? Learn how to add smudges and more breakup to your renders

Continue reading →

[MtoA] – Proper Eyes learn how to do it

[MtoA] – Proper Eyes learn how to do it

Ever wondered how to shader realistic eyeballs? I will show you how to do it properly using professional tips and techniques

Continue reading →

[MtoA] – Create realistic edge breakup using curvature

[MtoA] – Create realistic edge breakup using curvature

Use curvature shaders to break up edges and surfaces to add more realistic details to your shaders.

Continue reading →

[MtoA] – The series continues…Skin shader, displacement and more

[MtoA] – The series continues…Skin shader, displacement and more

I have continued to work on the MtoA series for Maya 2017 using Arnold. Most of the videos show a practical approach on day to day problems in the rendering and lighting world. Also I present you with tips and tricks of my experience in…

Continue reading →

[MtoA] – The power of alShader and Utility nodes explained – Maya 2017

[MtoA] – The power of alShader and Utility nodes explained – Maya 2017

In this series of videos, you will learn the material basics of the aiStandard and the alSurface shader with the newly implemented Arnold renderer in Maya 2017. I will show you great tricks I am using on daily basis in feature film production.

Continue reading →

arMaterialIDManager

The arMaterialIDManager is a simple material ID assignment tool. It is designed to quickly create basic material ids for maya and arnold shaders (including alShader package and more).  

Continue reading →

arTextureSwitch

arTextureSwitch is a custom tool for Autodesk Maya and the MayaToArnold PlugIn, to primarily handle and manage .tx (Arnolds mipmap/tiled texture format) files/conversion. This should help to keep the overview over invalid, converted textures and .tx files. It supports browsing, changing, displaying of file nodes…

Continue reading →

arViewportRegeionRender

arViewportRender is a custom tool for Autodesk Maya and the MayaToArnold PlugIn and offers the possibility to render a region within the active modelpanel. It’s based on an idea/implementation found on http://therenderblog.com/ but strongly modified enhanced. Because it’s written with PyMel and PyQt/PySide only no…

Continue reading →