Tag archive for renderer

New tutorial concept: Material Series

New tutorial concept: Material Series

I have started a new tutorial concept called Material Series. In that series I will reproduce real world shaders using procedural shading techniques to create a believable shaders. If you have any specific references which you want me to create a material tutorial for, please…

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[MtoA] – Realistic shader for glass

[MtoA] – Realistic shader for glass

Never get transparent objects to look right? Are they always too clean and look fake? Learn how to add smudges and more breakup to your renders

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[MtoA] – Proper Eyes learn how to do it

[MtoA] – Proper Eyes learn how to do it

Ever wondered how to shader realistic eyeballs? I will show you how to do it properly using professional tips and techniques

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[MtoA] – Create realistic edge breakup using curvature

[MtoA] – Create realistic edge breakup using curvature

Use curvature shaders to break up edges and surfaces to add more realistic details to your shaders.

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[MtoA] – The series continues…Skin shader, displacement and more

[MtoA] – The series continues…Skin shader, displacement and more

I have continued to work on the MtoA series for Maya 2017 using Arnold. Most of the videos show a practical approach on day to day problems in the rendering and lighting world. Also I present you with tips and tricks of my experience in…

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[MtoA] – The power of alShader and Utility nodes explained – Maya 2017

[MtoA] – The power of alShader and Utility nodes explained – Maya 2017

In this series of videos, you will learn the material basics of the aiStandard and the alSurface shader with the newly implemented Arnold renderer in Maya 2017. I will show you great tricks I am using on daily basis in feature film production.

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