Tag archive for shading

Human Skin with Arnold 5 and aiStandardSurface

Human Skin with Arnold 5 and aiStandardSurface

Hey everyone and welcome back! Lots of my subscribers are unhappy with the new shader iteration of Arnolds aiStandard shader. Most of the complaints are directed at the SubSurfaceScattering functionality of the shader. They were used to the 3 Layers which where a standard in…

Continue reading →

New tutorial concept: Material Series

New tutorial concept: Material Series

I have started a new tutorial concept called Material Series. In that series I will reproduce real world shaders using procedural shading techniques to create a believable shaders. If you have any specific references which you want me to create a material tutorial for, please…

Continue reading →